The room where B2B gaming marketing gets measured

A one day conference for the marketing leaders who sell into gaming. You will leave with:

  • New data on how operators engage with their suppliers
  • An inside view of how operators actually choose their suppliers
  • An afternoon of hosted roundtables where the room does the work

Monday 23 November 2026 | Landing Canary Wharf, London | Free to attend, by approval

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A speaker presenting to a full room of seated marketers at the 2025 Forum
Attendees during a break at the 2025 ForumAttendees in conversation at a roundtable during the 2025 ForumMarketing leaders talking between sessions at the 2025 Forum

Marketing Forum 2025, London.

How buyers choose: the state of B2B gaming marketing

The Forum opens with data from across WorldGaming: ICE, iGB Live and iGamingBusiness.com. It shows how operators engage with the suppliers who sell to them, the view marketers rarely get of their own buyers. Presented by Edge Marketing Institute.

You will only see it in the room.

The buy-side view

How operators engage with suppliers at our events and on our sites. What they look for, what they read and what gets their attention.

The wider benchmark

How B2B gaming compares with other B2B industries on measurement, events and pipeline, so you can see where gaming leads and where it lags.

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What last year’s room said

Rated by the senior marketers who were there.

+72

Net Promoter Score

89%

Very or extremely satisfied with the content

Zero

Detractors

27%

Manage marketing budgets above €1m

Post-event survey and registration data, November 2025.

Lack of similar gatherings in the industry, atmosphere, networking.

Ida MalagicHead of Corporate Marketing and PR, Greentube

I had some really good takeaways that will help me in my work, not just feeling inspired.

Johanna BacklundHead of Marketing, Thunderkick

I thought the initiative, plus the content was brilliant.

Michael Baker-MosleyMarketing Consultant and Fractional CMO, Triumph B2B

Forum focus areas

Five things senior gaming marketers are being asked to solve. The whole day is built on them.

Proving marketing’s value

Measurement, attribution, and making the case for investment to a board that wants the number.

Turning marketing into a growth engine

Moving from a cost centre and an activity list to something the business counts on for revenue.

Practical AI for gaming marketers

What teams are actually running, what it cost and what it returned. Not an overview of the landscape.

Brand and reputation in a regulated category

Building and defending a brand where compliance and scrutiny never let up.

Using content to move the pipeline

Content that generates and converts demand, rather than content that fills a calendar.

See the full agenda

Why give up a Monday

Because marketing leadership in gaming is a lonely job. The role is specialised, the benchmarks are impossible to get hold of, and most conferences hand you a trend deck and a product demo.

This one is built the other way round. Buy-side data you cannot get elsewhere, case studies from people doing your job, and an afternoon working through real problems with peers rather than listening to strangers.

You will leave knowing where you stand. The data gives you a view of your buyers you cannot get elsewhere.

You will leave with people you can call. Hosted tables, an attendee list in advance, and a room small enough to actually meet people.

You will leave with things you can use. Every session has to be specific, evidenced and honest about what did not work.

Who is in the room

Marketing leaders from the suppliers, service providers and affiliate programmes selling into gaming. A selection of the companies represented in 2025.

  • ComTrade Group
  • Sportingtech
  • Neosurf
  • Greentube
  • Amusnet
  • Alea
  • EveryMatrix
  • Sportradar
  • myaffiliates
  • betcomply
  • Campeón Gaming
  • Kambi

The shape of the day

Data and evidence in the morning. Working on problems in the afternoon. Finished by four so the day is not written off.

  • How buyers choose: the state of B2B gaming marketing

    B2B gaming marketing is judged by the people it is aimed at, yet marketers rarely see how those buyers decide. Edge open the day with WorldGaming data from ICE, iGB Live and iGamingBusiness.com on how operators engage with suppliers, set against benchmarks from the wider B2B world. Then the harder question: what that means for where your budget goes, and how you prove it.

  • Two Campaign Case Studies

    Two gaming marketers take you inside a campaign they ran, from the objective to the results: what worked, what got in the way, and what they would do differently. Twenty minutes each, and ideas you can use in your own plans straight away.

  • Roundtables, round one

    Up to 12 hosted tables of around 10 people. You pick one topic.

  • Networking drinks

    The terrace bar opens as the day closes and runs until 19:30. No queue for a taxi at five, no rushing off. The conversations that start at the tables carry on here, with a drink and the rest of the evening to use them.

Doors and coffee from 09:00. The buy-side data opens the day at 09:40, and it is the one session you cannot catch up on afterwards.

See the full agenda

Take your place in the room

Monday 23 November 2026, Landing Canary Wharf, London. Free to attend, places approved by us.

Register to attend